Some users said Helldivers 2 is smacking of Pay-to-Win, but soon others retorted this statement. The chapter took part in the discussion Arrowhead and part -time creative leader of the sequel Johan Pilestedt (Johan pilestedt).
The studio boss drew attention to the post in the ex-volter, which claimed that the premium currency can be earned if just playing the game. As admitted Pilestedt, The team made every effort to HELLDIVERS 2 did not slide down to the Pay-to-Win model. As a joke, he quit that only a revolver would be attributed to this category. Like, his appearance will help to win in the dispute for the title of “coolest gun”, but the characteristics of the trunk are not so good.
I really believe in the approach that the right to monetization must be earned. If people want to support this title, they have such an opportunity. We do not force anyone to bring us money.
Johan Pilestedt
"You have to earn the right to monetize" – I Truly Believe that. If PEOPLE WANT To SUpport this Title They Havy An Option, But We Are ForCing Anyone to do so.
– Pilestedt (@pilestedt) February 11, 2024
The team also continues to fight the failures of the second part. The day before HELLDIVERS 2 They equipped three express payments to fix the issuance of awards, eliminate problems with the entrance and expand the capacity of servers from 250,000 people to 360,000 people. The latter, by the way, was not enough, since the number of users reached the limit after 5 minutes. However, the queue for the input should still become less. As for the awards, if they never fell out, the studio advised to restart the game. "This is due to a high load on servers, so the system does not always track the awards correctly", – explained developers.
HELLDIVERS 2 became the first game Sony on a PC, which was able to break through the bar in 100 thousand simultaneous users in Steam. The sequel record is currently – almost 156 thousand gamers at the peak. The second part is available not only on PC, but also on PlayStation 5.
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HELLDIVERS II
The best comments
But I don’t understand, now buying a game is insufficient support? I understand if it were Free that play
Well, if this is not a game with prolonged support (year or two), as I understand it, the game in the plans is just that. If the game has high -quality support and refinement in accordance with the desire of the players, then I consider it only a small and not aggressive donation, which will give only a small boost, since this money will also go to pay the team responsible for supporting the game.
You understand that “Donat in a paid game” is a term that can be sent to hundreds of different cases of monetization, not each of which will be unethical? You take a very broad concept and try to demonize it, although we are now discussing a specific case. You can specifically explain to the example of Helldayvers that the developers did bad? If not, then your ironic comments are hardly appropriate.
If you think that an ironic https://nongamstopcasinosites.co.uk/review/slots-amigo/ comment carries an explanatory force, then, alas, this does not work like that. And yes, there is slightly more context than 10 words that you pulled out. If this is the only replica, then it may not be worth it?
Gaben’s face when he found out that he should contain a server of someone else’s online game.
“Easy. There is a full -fledged game that cost N dollars. For some reason, players who paid for this amount do not receive all the content "
. And what should be interpreted as content? You call the content not things that make up the game experience, but some pleasant visual effect without which this game exists perfectly. They are not sold to additional levels, a particularly cool weapon or something else. Honestly, I’m not sure that I am ready to consider this content.
Again: specifically Helldayvers you need to grind fiercely to get it? You know about the details of a particular case or you again proceed from the general concept of “Donat in a paid game”, which previously demonized? And what mythical power prevents the player in the game, in which the skins do not affect anything, choose pleasure instead of exhausting grind? . It is difficult not to notice: you have a common concept not only for the “Donat in a paid game”, but also for the player (and you obviously not fall under your own concept). So in your understanding, the player is a fool who, with the need to runs to throw money into the screen, when he was shown any paid skins. They usually judge by themselves, but you seem to be against the Donates and it seems like for a cool game experience. So maybe other players have similar values, and they will not throw money on skins. Even if they are, maybe they know what they are doing? . I do not see a problem in this if I have fulfilled my obligations to you (I made you a cool game).
If this does not affect your experience, then you just endured. Marketers are not in vain eat their bread, it turns out.
A somewhat strange logic: "Do not be interested in cosmetics in games – to be tolerated". Aristotle rolled over in a coffin. I don’t know in vain or not in vain marketers eat their bread, but you would try to reproduce something that are reproduced to the DTF, but somehow comprehend what these cliches mean. And whether they are applicable in each case.
Well, if the project is designed for a long life online, then why not? Moreover, it is sold for $ 40.
The game seems to be more than well played without donates, and if someone wants to support the developers even more and buy an internal gear, then it is better to add such an opportunity than not to add at all.
The main thing is that it does not work out as with microtransactions in Middle-Earth Shadow of War
This was not a stuffy amendment, but an attempt to speculate about which you have no idea about, since it is in no way connected with the company and, especially their leadership and Finn, which has these data. Most likely, he was never even interested in how the companies are managed and the fact that any income always covers the expense to one degree or another, but you are already trying to reason. In general, in order to “shower” you need to know at least something, and not to poke a finger at the sky, and you even used this term for the purpose.
T.e.The topic with preservations You decided to close the question about cosmetics. Clearly, inherently.
Hmm, and, for example, if the DRG (Deep Rock Galactic) produces a cosmetic DLS, which is literally called “Supporter Upgrade”, while containing a couple of skin and color in the game, despite the fact that the game itself is simply a ton of skins, then this is also “milking”, and not a way to finish the gratitude of the studio with the studio of the studio?)
They made a good game and provide themselves with the opportunity to earn more on cosmetics, which is available without money. What’s wrong with this? Moreover, it is obvious that here it is arranged not like in a conditional Genshin or other games that are made to milk players. Game studios making such titles are far from bathing in money, even if the product pays off.
And you never thought that if the server is only preservation – why does each online game hang them in a cloud? Fools probably. You can just throw saves into the cloud, and they do some servers there. Here are crank.
It seems to me in terms of Donata now shows Warframe best of all.
Yes, and the Donat currency in this game can be blown by playing it, and on Batle Pass, including, given that 700 coins are given in the free, and for 1 sortie can be lifted from 5 to 40 coins
The question is still open. What prevents you from hanging "just saves" for other games? Well? A simple question. I don’t like Helldayer as an example? Come on the example of Pabg. Or Palvorld. The simplest question is why all the "stupid" outfits of these games do not hang "just saves"? Why don’t they listen to the "smart" you?
Oh. Interesting. Metaphor whose meaning is especially clear. Apparently, she implies the idea of an element of violent pumping up money (well, they say, the cows do not ask if she wants to be milking). Okay, let’s play this game. And you can describe how the milking mechanism works? Tell us. There is a full -fledged game in which you can pay for cosmetics, or you can buy with a currency that is already mined in the game. Cosmetics do not improve game experience, and the game itself is not built around it. How the violent element works that you are talking about? Or your metaphor meant something else meant? If another, what did you mean?
Let’s go further. If you have been provided with a game that does not depend on the donat, then what, well, here, the difference, “milk” (imagine that you understand the meaning of your metaphor), someone developers or not? How does it affect your experience?
Server on user side? And the iron will pull? Or a shitty compartment in one, so let everyone suffer in the rink?
And the master server? Where to store saves? How to protect from cheaters?
I will correct, from 10. One pack of "super-loans" is 10 super-loans.
Well, for the online game, this is justified. For online games, the signature model is better suited than full prime. For one reason: the server always requires money and will not live on Fullpraise for a long time. Well, if this is not sales of the level of GTA V