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DeadLink – good action and weak pungent

Let’s start with the most unimportant (let me remind you that we are talking about the plot of a pattern) of the DEADLINK element. So, we are in the Cyberpan Universe – with corporations, implants, robots and neon. We are the "brain in the bank", the main achievement of our corporation, prepare for the presentation for the authorities. The presentation is a simulation in which we play the role of a military cyborg-killers, which cleanses the streets and offices from various kinds of enemies. We have to go through 3 levels consisting of several aren and boss at the end, the fourth level changes the concept – we can immediately go to the final bug. More precisely, the final boss having 200% CP, or clean from 1 to 5 Arena with mini-bears, reducing the main problem of the main problem by 20% per arena. After the victory over the final boss, we will see a few visions, and, as I understand it, the plot goes according to the classic "Friends – not friends, they just do not let you remember this". I was interested in something, but you won’t see anything from the ordinary.

Gameplay

When creating a new game, we are offered to undergo training, what I recommend to do, and pile a little exposition:

After that, we get into cyberspace and pass standard students to jumps, deesh and shooting

We select a bazuku and then meet with the features of the game – K -Shar, an important thing for a gameplay thing, which I am persistent, and, importantly – successfully, ignored throughout all the eight hours of passage now played out. Our main weapon has a store for a certain number of cartridges and unlimited ammunition, and secondary, on the contrary, a limited ammunition produced without reloading. So, K-Shar is one of two ways to replenish the store of additional weapons and at the same time activator of the most powerful implants, which we will talk about later

Next, we are demonstrated by Gripwire – a cable with which we can attract and stun the enemy, marking it. The label is the second, and, as for me, a more effective way to replenish ammunition, as well as a margin of shield.

Then we are demonstrated by the second ability and grenades – all these possibilities are aimed not so much at applying damage, but at the imposition of tags on opponents and activating the aforementioned implants

After training, we are transferred to a hub – the code can be read to the location: it contains information about all the implants found, open equipment, enemy, bosses and corporations; Talk to the characters (I don’t know how many replicas are here, but so far I have a feeling that their number is comparable to the Hades with the number of the characters themselves). Even in the hub, pumping between the races is available and, in fact, the launch of the simulation

Before the run, you can choose a character and the level of complexity. 4 classes are available for a choice, each has its own weapons, the amount of CP and the volume of the shield, as well as unique abilities. The difficulty can only be increased by passing the game at the previous level, and the characters open through some actions (do not worry, they do not reach the complexity of the opening even to Risk of Rain or Slay the Spire). You can also choose an alternative version of weapons, but it is given only after passing on the maximum complexity.

After the simulation starts, we fall into the room from which there is one road – immediately to the arena

Arena are generated in random order, but https://gamesnotongamstop.co.uk/scratch-cards/ by themselves they are designed by hand and there are not so many variations, according to the sensations – about 15 for each biom

After passing the first arena, the exit from it is just as one as the reward for the first battle is always the same – a random implant to choose from

Implants are the main element of pumping within the framework of the race, each of them can have active, passive or both effects at once, passive effects do not require any use conditions, and active ones are used for one of the four actions – the change of weapons, the use of skills and breakdown of K -Shara. What action will the implant will define ourselves, inserting it into the appropriate cell. The nuance is that the above -mentioned actions have a different amount of charge, and if the consumption of the implant is higher than the charge of the action, the active effect will not work

Implant consumption is not summarized, acting only as a limiter, so that we can not activate the strong effect of a simple change in weapon

Having passed the second arena, we are facing the choice of the path, there are always three of them, after which the forks alternate with the inevitable implant up to the boss

Of the possible awards after the battle, one can distinguish:
– Improving the armor – pumping the character’s skills, there are few of them, if you take it if possible, at the end of the race you pump the armor completely
– Heavy weapons – improvement or change of secondary weapons
– Improving the main weapon
– XP is a currency for which we acquire improvements in the hub or use to obtain a random prize as part of the race
– Token – also used for pumping or for bonuses during the wound
– Shop
– Currency for use in the store
– Implant

We get them by choosing the path. I don’t know if the path is generated in advance, or is it just convention, but we don’t have a map, it is not possible to think over the route accordingly in advance. By choosing a reward, we get into the corridor until the next arena, in which you can find additional possibilities of pumping. There are also hidden implants in such corridors, which are added to the inventory and pool of open augmentations of the following races. Such implants always have only a passive effect

Local roulette for xp

Classic Buff test

pumping for tokens

What pleased – the game does not teem, but still has a certain number of references and jokes. For example: in the corridor between the arenas you can find the entrance to the Sex Club, inside there will be a unique implant, opponents, dancing striptease and a parody of the Wenses dance

Opponents are divided into robots and people, which affects susceptibility to elllental damage, in general, the diversity of the opponents themselves is not amazing, even few for the horn, on each of the four locations we meet altered outwardly, but in fact, only slightly enhanced opponents from past locations, plus 1-2 of the new enemy. There are only four bosses, and if there are also four in Hades, they have different variations there, the bonfire of the muvset is preserved and several unique patterns are added, then here we have just 4 constantly identical enemy.
The variability of the enemies is depressing, but it is by no means surprising, because in general, there are few of all – 4 playable classes for playing in the Rogelike genre, which is generally the norm, but these classes can not be changed skills and main weapons that does not compare with the same Slay The Spire, in which the presence of only four characters is due to a large number of assemblies and columns, and the characters themselves have wherever they have wherever more tangible differences in gameplay than in this case.
Implants also work – there are few of them, and the influence can only be noticeable on numbers, but the gameplay is globally the same remains. For the same reason, I wrote above that I ignored K-shara-the implants used in the activation slots of K-Shara have the greatest impact on the dials, but these very activations are so knocked out of the main gameplay in which the balls only interfere with the skill to the enemy, which is much easier and pleasant to play just not paying attention to them. Most of the changes in the gameplay are made in pumping in the hub, which, probably, is even a minus, because after pumping them once, you, again, do not experience any variability in the game.

I want to play DeadLink, because the gameplay itself is felt by drivers and cheerful, I didn’t mention it earlier, since it is not possible to convey this without a video, just know that the speed of the game is very close to the DOOM, Ultrakill and similar games – let us jump in the arena and try to get into weak points of the opponents, nothing to mention separately, to mention, And yet, very exciting. But the content in the game for 15 watches, and the approach to pumping in the race is made in such a way that if the implants are increased by ten times, the game will not be more interesting, because these implants do not have a tangible effect on the style of play. But the main problem is not that.

We can immediately go to the final bug. More precisely, the final boss

I, at the beginning of the article

Having reached the final boss four times, it was not difficult to go through it, although it seems to be an interesting Muvset and decent damage in itself. And the whole point is that all 4 times the boss just bugged, starting to run in place and not giving any rebuff. Once earlier, once at the end of the battle, but in the compartment with the general complexity of the game, such a thing is depressing, turning the final test into beating the baby, which kills all the sensation of its own coolness.

At the time of writing this text, I spent 17 races in 8 hours, and the code is open by 84%, which, again, indicates a small amount of content

I advise DeadLink to buy and pass. For its price, and on Full Price the game will cost you 435 rubles, it gives in the region of 20 hours of cool gameplay, but I advise you to wait for a patch that repaired the final boss. The game is not deprived of cons, but most of them are facing the side of the sideline, which does not allow you to play hundreds and thousands of hours, as it happens in some The Bindig of Isaac, but as a shooter the game shows perfectly itself.
Accordingly, we have a rugelike rugelike and a commendable action, but since the second is mainly influenced by the second, the assessment corresponds to this particular criterion.

Thank you for your attention and I will be glad to read your thoughts about the game in the comments