Violence … In video games, this element has long become integral, thanks to its unnaturalness. Any normal person of such things in life tries to avoid, and as we know, games give what we are deprived of in life: salvation of the world, acute sensations, glory, power, etc.D. Nevertheless, almost all violence in the video game industry is represented in a certain entertainment format, whether it be hypertrophied fatalities from Mortal Kombat or an enchanting dissection of hellish creatures in Doom.
But among all games of this format there are rare representatives, violence in which does not entertain, but, on the contrary, causes terrible discomfort. It is about such games overflowing with unmotivated ultranasilia, and how they are arranged, and will be discussed in this section.
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What will happen if you combine provocative-fingered fighting products with playing mechanics Party-Igr from Nintendo, and make the main characters tightly repulsed bastards, like James Erla Kash? Will turn out one of the most cruel and uncomfortable games on PlayStation 1, which never went on sale.
In this material we will talk about Thrill Kill , And this story will be built in the format "Hypotetic question – answer".
Question 1: “Why is this the most cruel? There was Mortal Kombat, there was a bunch of shooters and horror?!"
Answer: Yes, cruel games for PlayStation One It was excess. It is difficult for people who did not find the era of the first soap-breeded to believe it, but then, after 16-bit consoles, the 3D graphics of the fifth generation of glands struck to the depths of the soul and was perceived as the top of realism, and therefore, each scene of violence caused a paradoxical feeling similar to the Goslovsky:
But Thrill Kill it stands apart here, because her cruelty is revealed in a completely different way. Remember the same fatalities from Mk: turning into a dragon with further eating an enemy, squeezing the intestines through the mouth with the help of telekinesis, cutting the enemy in half with a circular hat – all this looks a spectacular and competently set representation, the purpose of which is to entertain the player. It is unlikely that anyone in all seriousness perceived these finished offs as something believable (if you take out the forever ending media out of the brackets, of course).
Yes, sometimes the developers themselves were not serious. What is worth at least osteopathy from Kuan Chi in Deadly Alliance.
. Kitana kiss in a number of series games.
. or [I don’t even know what to call it] from the Rhine in Mk: Trilogy
Violence in Thrill Kill looks realistic and, much more important, ordinary. Normal blows with hands, legs and improvised objects here alternate with brutal captures, including strangulation, piercing wounds, sexual coercion, throat cut and much more. But the game does not even make an accent on this. IN Mk each execution is accompanied by darning background and a musical accent, in Thrill Kill The player often guesses that some kind of tin is happening only by heartbreaking sounds coming from the far end of the arena. There is no question about the value of human life here – in Thrill Kill She is not worth a penny.
Another important aspect of excessive violence in the game will show characters. Choosing them in any fighting Street Fighter, Tekken Or already mentioned Deadly battle, We are first oriented towards the character’s appearance.
– Oh, ninja in a stylish suit with a white veil in the eyes! It looks cool – I’ll take it.
Not about a single character Thrill Kill This cannot be said. All of them are extremely cruel, dangerous and disgusting personalities. It is not surprising, because the cost of a local plot is a tournament in hell, the only winner of which will receive a chance to return to life. For the right to revival, they clashed:
– Sadist and Tvertric, Trade;
– Cruel nympho, Belladonna;
– patient of psychiatric hospital and part -time former FBI agent, Oddbull;
– Phenyst dwarf, Imp;
– cannibal, https://gamblingdata.net/casinos/ice-casino/ Clitus;
– dysmorphobic disorder, Dr. Faustus;
– A mutilated circusage with post-traumatic syndrome and masochistic inclinations, Violet;
– And a giant colleague Dude from Postal , Mama.
All of them do not look like potential heroes or anti -heroes of an epic history – these are the scum of society, baking into the pharynx for each other for a chance to return to life. Looking at them, you do not even hypothetically think about whether among them can at least someone take advantage of the second chance to embark on the path of correction. They want to return only with the aim of turning further atrocities.
And here even the very concept of the game is chosen quite funny: if in conditional Tekken We went to Arkada to see the video about the future fate of the hero, then the characters Thrill Kill, Storing in the underworld, they do not remember anything about their life, and the award for passing the arcade regime is precisely the video about their dirty and dark past.
So, for example, from the final video of Belladonna, we learn that she killed her husband, learning that he was cheating on her.
Question 2: “And what, there is really a PARTY-IGR format Nintendo?"
Answer: Well, yes. Or Crash Bash , If you like. We have 4 fighters who have a month of each other in complete anarchy and chaos. How fun it is in a cooperative, I can’t say, t.To. On the first PlayStation There were only two ports for gamepads, and special stray for the game on four in my area never met anyone. Therefore, the appropriateness of such a regime can only be guessed. However, the approach with fighting in four, instead of a standard scheme with two fighters, in any case, looks very non -standard and interesting.
It is also worth noting that in Thrill Kill There is no familiar strip of health (it is not surprising, given that all the characters are already dead at the time of the start of the tournament). Instead, there is a scale of rage, filling which by beating enemies, you get a chance to execute the most annoying opponent at the end of the round. The battle ends as soon as you remain the only survivor in the arena.
Question 3: “How is it, the game never went out, but you somehow played it?"
Answer: Very simple. Story Thrill Kill Pretty interesting and not typical. Studio Paradox Development (Do not confuse with Paradox Interactive), with the support of the publisher Virgin Interactive, Corpopted over a sports simulator Earth Monster, based on the Mesoamerican ball game.
Paradox Development Later will turn into a Los Angeles studio Midway And he will attach a hand to the notorious MK: Shaolin Monks .
These guys at one time were remembered by a bunch of interesting games for Sega Mega Drive and an extremely broken outfit with a human eye.
This is the ancient entertainment of the indigenous population Central And South America You could well observe some feature films about Indians Mayan or Olmekakh.
Ancient sculpture dedicated to this game. Found in the western part of modern Mexico.
Modern reconstruction of the mesoamerican ball game. You can beat on the ball exclusively hips (. )
Field for the game.
Question 4: “So, stop, wait, what other Indians, what a game is a ball, what the hell are you carrying this?!"
That’s right, we are approaching the essence. The fact is that in the culture of indigenous peoples New World This sport was ritual and combined with the process of sacrifice. Therefore, the story of a mesoamerican ball game is shrouded in a bloody veil.
Actually, the publisher tried to get this from the developers, constantly demanding to increase the degree of violence and cruelty. As a result, the vision of the project finally shifted towards the bloody horror fiting in BDSM stylistic.
However, in 1998, notorious Electronic Arts absorbs Virgin Interactive and cancel the project due to excessive, causing cruelty. According to the developers, the game was 99%ready when they learned about its cancellation. Moreover, this news came to them, as well as all ordinary gamers, via the Internet.
Just hello, just how are you.
I hold a bet, so it was.
That’s how the story ended sadly Thrill Kill. Rather, it could end. Praise developers who shortly after the cancellation of the project leaked his working build on the network. Well, our pirates are very gratitude, because they quite actively distributed discs with this build on the shelves of almost legal domestic shops of the beginning of zero.
Unfortunately, I have long lost my disk, so I will download what I could find on the Internet.
Oh, these pirate annotations from the 90s were starting zero.
Question 5: “It turns out that it is so cruel and terrible that it was canceled from sin away?"
Answer: And here everything is complicated. On the one hand, yes, it is. You yourself see everything. The official version of the cancellation is unwilling EA release a game that will promote cruelty in the field of video games. And with this potential status Thrill Kill It is difficult to argue, because it has become one of the few games that received the status Adults only "Only for adults" (Similarly succeeded only a handful of extremely broken games). And the reason for this was, as it seems to me precisely a sexual scenes, because it is customary to pay particularly close attention to them in video games. And there were always enough cruel fighting valves and everywhere.
For 1998, scenes with sexual subtext looked indeed defiant.
For 1998, scenes with sexual subtext looked indeed defiant.
More prosaic, but from this no less believable, the version is the banal low quality of the product. You see, the game looks very interesting as a concept with some artistic solutions, but if you consider it as a game, then there are problems here above the roof.
For starters, the devil knows what happens on the screen at all, especially at the beginning of the battle. You have never thought why the vast majority of fighting valves are involved precisely the format of a duel 1 on 1 duel? Right, because it is much easier to correctly register hits. In the case of four fighters in Thrill Kill The patterns of successfully conducted attacks are quite difficult to derive (I personally could not). Then a regular blow to the two of the feet, despite the set blocks, the turntable from the foot does not hurt any of the nearby. And if you and the rivals manage to conduct attacks at the same time, here the real lottery begins here, and the different character flares up to each time. Yes, and get confused in this mess, for a couple of moments, having lost their fighter from sight, sometimes it is also easier.
With heroes, or rather with anti -heroes, there are also enough problems. Firstly, there are few of them. 8 characters initially opened. Yes, they are all extremely interesting and developed in detail (with the exception, except, Mammota, Its design came out very lazy), in addition, each has 4 quite different costumes from the start. Only now … There are 4 fighters at the same time in the arena. Thush what the clone? After two battles, you will already see all possible psychopaths-perverts, and then you will have to look at several circles at them.
And no costumes here, alas, do the weather, because other animations, special receptions and styles of fighting, they do not bring to the game.
In the course of passing the game, we will be presented with a kind of bosses, although you can argue about how appropriate to call bosses for a very long time. There are three of them in all: Cain, Judas And Marukka. And already in the names alone, the bias in the biblical theme shines, which is partly, though.
The only one who (suddenly) has nothing to do with religious legends is Cain. IN Thrill Kill So the name of Piruman, according to the evil irony of the one who burned himself with someone’s house. He is the only one who is at least somehow capable of claiming the title of a slurry enemy, because the power of distant attacks (with the help of fire, of course) is controlled by the only one for him). However, his appearance is not at all in any way, he simply suddenly replaces one of the four fighters in the next battle and … flaunts. Alas, distant attacks do not make it stronger than ordinary rivals, as they have a fairly small radius, and under the control of AI they are used quite rarely.
Judas presented in the form of two Siamese twins and has no prescribed background. Perhaps the developers simply did not have time to work out his legend before closing the project, and perhaps this is the same that Iskariot. The double body, as it is not difficult to guess, symbolizes the twofold essence of his treacherous soul. However, this character has no advantages. And if we consider that he, unlike Kaina, comes out with you, as they say once at a time, then his beating becomes something very light.
Pro Marukka There is nothing to say at all. A typical demoness, who also fights with you in proud loneliness, and is not a danger.
In general, ordinary maniacs from developers from Paradox Development turned out to be looking at, but there were very few of them. But the bosses here, given the format and mood of the game, in principle, are not particularly needed. It would be better for them to work out three more or four scumbags, and not this is all.
There is only 10 rent in the game, so, here with diversity is not rich. Although, it is worth noting that all of them are performed very authentic: the insulator of a psychiatric hospital, a dirty public toilet, a gateway in which a crime, a dark stench sewage and all in that spirit, have recently occurred recently.